A new year means a new Madden. With Tom Brady and Patrick Mahomes front and center, pocket quarterbacks and runaway quarterbacks will finally settle the argument over who's the best in the NFL. Each new Madden tightens a few screws, changes the user interface, and adds new elements to the game that returning players may not be familiar with.
Content
- shake off the rust
- Understand and recognize overlaps
- Go through your readings
- When and how to bomb in Madden 22
- Franchise-Modus in Madden 22
- Madden 22: Ultimate Team
- Understanding the X factors
- understand the impulse
Here are some tips and tricks forloco 22that will take your game to the next level.
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shake off the rust
If you haven't played a Madden game in a few years, the best thing to do is go to the Training menu and do some refresher exercises. If you've never played Madden or watched a football game on TV, the trainer will teach you the basics of each position and how to use it.
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However, the skill trainer menu is hidden, so find it here.
- press theExhibitionEyelash.
- Scroll down toskills trainer.
- Choose your team and your skills.
- Select the skill you want to learn/improve.
The best skills to practice and hone are RPOs, attack coverages, and foreplay. Understanding how these work will make the difference between the touchdown and the turnover.
Understand and recognize overlaps
Understanding coverage in the passing game is essential to moving downfield and scoring touchdowns. everyone's curseDriving me crazyThe player is an expensive interception, especially when short quarters make it nearly impossible to recover from interceptions and fumbles. Let's go over the basic covers you'll come acrossloco 22.
How to beat cover 2
On Deck 2, two deep fuses divide the field into two halves, each covering its side. You can recognize it by the two deep fuses and the CBs that sound about 5 meters from the receiver. While these signals are not always a sure sign, most of the time you can trust them. Cover 2's weakness is in the middle. However, you need to keep an eye on the average LB and see where it falls in coverage. If he falls behind, he can hit towpaths under him. When he steps up, you can hit deep routes on top.
The deep sidelines should also be pretty wide open if you can hold one of the safeties in the middle of the field. Do this by setting up a TE on a route off the line of scrimmage and then doing a deep turn route to the right or left sideline, depending on where the TE and WR were lined up.
Coverage 2 also puts DBs in a flat, flat zone, eliminating the control throw or at least preventing you from gaining any yardage. Verticals work well against these shallows, as his WR goes through the CB and finds an opening in cover before tearing through the deep zone. However, if you confuse this with Deck 3, you'll probably end up with a choice.
How to beat cover 3
You can tell Cover 3 by a deep safety and the CBs playing 7-8 yards behind the WRs. In Cover 3, the DBs are responsible for three deep zones, which makes it more difficult to hit the ball deep when you only have two players running down the field. Perform verticals to send four receivers to all three zones. Ideally, you'll see who the midfield defender is aiming for, and then throw to the wide receiver. The sideline becomes risky when launching into cover 3.
How to defeat the Hedge Man
DBs are assigned to a specific Receiver in Man Coverage and follow them as they complete their route. You can tell the man's coverage before and after the snap by how the CBs line up. You can assume it's man coverage if they're on the line directly in front of the receiver. When DBs turn their backs on the QB after the game, they also know they're in man coverage. In the zone, defenders face the quarterback and usually fall back to their zones.
Get past man coverage with cross routes, drag routes, entrances, exits and zigzags to "fend off" your receiver's defender or leave him behind. Double moves also work against man coverage for the same reason.
When it comes to throwing deep into man coverage, you'll find a Cover 2 scheme, like the image above, or a Cover 1 scheme with a single deep safety covering the back of the field. Remember, if the defender is looking at you, he is in the zone. Check where the safeties are looking before uncorking a deep pass. His speedy WR may have disengaged, but that doesn't mean he isn't walking into a trap.
Go through your readings
The Hot Route receiver is identified by the color red on the game graphic for each game. However, that does not mean they are open. Don't force throws on the hot receiver, especially if he's running into cover or standing in man-to-man coverage. Instead, choose another route you like in the game and see if it's open.
Check tosses are short throws to RB or TE from the backfield. They usually wait in the apartment or right in front of the line of attack. You have to break a tackle for these to be successful, but checkdowns are usually a safe bet to gain a few yards in the game. However, be careful not to shoot into a covered flat, especially if the defense is in cover 2. If they're man-shrouded, it's best to click the ball away.R3or fight with the QB.
Running quarterbacks is all the rage in today's NFL. If your first two reads aren't there or you see an opening to run with your QB, go for it. Be sure to run or slide out of bounds to avoid injury or a costly fumble.
They will lose a few passes and throw an interception from time to time. Remember to breathe and relax between bad plays. Don't try to get everything back in one game, especially withloco 22's Impulsmechanik.
When and how to bomb in Madden 22
If you get used to blitz too much, a smart opponent will set you on fire in the rush game and eventually burn you deep for a touchdown. Knowing when to flash and how the different flashes work will make your defense just as deadly as your attack.
The most important thing to watch out for is the offensive staff on the field. You'll see how many RBs, TEs, and WRs come into play, and you'll be able to gauge what kind of play it is. For example, if the offense comes out in a two or three TE set, you can assume they plan to run the ball with all that extra blocking power. This would be a good time to flash.
Otherwise, go for Blitz on First Down and Third and Long. His opponent will most likely open with a run on first down, so Blitzen plugs the holes and forces a long second down. On third and long (10+ yards), the QB needs time for his receivers to open up, giving you more time to pressure and sack him. Less than 10 yards makes the third down blitz more risky than it needs to be.
Who you flash with is just as important. Just because you send out a big LB doesn't mean they'll get to the QB in time to make the sack. Mix your lightning packs with DB for pure speed. If you notice the opposing QB likes to move to the right, send him this CB.
Franchise-Modus in Madden 22
Franchise mode has been completely redesigned.loco 22. As a player, coach, or owner, you can take control of your favorite NFL team and play season after season as it grows, changes, and improves.
Franchise mode is divided into three game types this year: Player, Manager, and Owner. Let's talk about the benefits of each and share some helpful tips to improve your game on and off the pitch.
Franchise: The Player
You can create a new player at any position or choose an active NFL player from scratch. Choosing the player branch will place you on your favorite team, whether you create a new player or not. However, you only control that specific player off the field. They participate in training exercises to hone their skills, but do not have full managerial control.
When you create a player, you start as a beginner and decide how big the hype is around you. Select for the easiest experienceFirst optionfor decent overalls (lower 80's) and more freedom. The only drawback is the expectation that it will perform well. Of course, if you're a decent Madden player, you should be fine. You've already chosen which team you want to play for, so don't worry about getting stuck in a bad team.
For a real challenge, choose the unrecruited route to build your created player from scratch. You start in the general classification in the mid-60s and have to prove yourself in the league.
Franchise: The Coach
As a manager, you have full control over the players' staff. You can hire and fire trainers (other than yourself) and set weekly strategies based on your opponent's strengths and weaknesses. You can set offensive and defensive schemes based on your staff and allocate staff points to further strengthen your team.
For example, the Vertical Zone Run scheme works with the New England Patriots in the image above. However, you need to acquire a more agile offensive line for it to work. Do this by trading with other teams.
Franchise: The Owner
As the owner, you have 100% control of the team. Hire and fire staff, play the entire game, and set up special prizes at your local stadium. You have to manage your money, re-sign players and pay attention to what the fans expect from the team. Answer media questions to get a weekly boost, and don't be afraid to be cocky. If you predict a win and then win, your team will receive a Fan Happiness buff. Lose and you will be penalized.
When setting prices at the stadium, keep in mind what the fans want. Happy fans will buy more gear when it's cheaper, especially at home games. Raise prices on the go and keep things affordable at home.
The Ownership Industry offers you the deepest experience inloco 22. You don't even have to play a single game if you find administrative work more interesting. Simulate every week, set prices and pay attention to the media. cross tabNewsgives you inside information about players who want to trade.
Madden 22: Ultimate Team
MUT has exploded over the years. Some fans would rather have a standalone live service game that is 100% MUT focused. You'll have to start at the bottom again this year though, so here are some general tips to get you started. We'll go into more detail with a full Ultimate Team guide in another article.
Use offline challenges to earn decent coins and players. You won't get a 99 Elite Patrick Mahomes out of this, but you will earn enough to build an overall team of 75 that can compete in online head-to-head seasons.
The best challenges are the Superstar challenges for several reasons. For starters, they will earn you several thousand coins if you complete them. Completing a set of challenges will reward you with a Superstar player from 80 to 84 overall.
In addition to the rewards, these challenges are great practice. They put you in different situations and give you a main goal and an extra goal to achieve. Example: "Score a touchdown on this drive" with a bonus objective of "Score a touchdown in five games." If you fail, you can simply restart the challenge. Set the A.I. Difficulty up to three stars for most practices. You only shoot yourself in the foot when you're practicing against the rookie defense.
Understanding the X factors
The best players in the league come with X-Factors, which can lead to game-changing plays. For example, Tom Brady's X-Factor ability called Pro Reads highlights the first open target and ignores pressure. He builds TB12's X-Factor by completing passes of 5+ yards. However, knocking over sacks reduces your X-Factor gains.
Each X Factor superstar has special abilities and unique ways to achieve them. To explore and learn more about the various X-Factors in the game:
- ChooseRoster and Playbooksfrom the main menu.
- PressSee factors of Superstar X.
- Find and select the player you are looking for.
- Read your different X-Factor abilities and conditions.
Superstar players have other passive abilities in addition to their X-Factor. On the player screen, the first ability is always his X-Factor. Everything else is passive. For example, one of Brady's passives is Driver, which allows him to hot routes and line snaps twice as fast.
understand the impulse
new forloco 22it's a tug of war style pulse meter at the top of the screen in the middle of the game. You've heard all about home field advantage inloco 22, but the momentum is how you will improve it. Create momentum by controlling the game. Score touchdowns, bag the quarterback, and force turnovers to tip the game in your favor. When your side's boost meter is full, it has a positive effect on your team or a negative effect on the other team. These are called M factors.
For example, with boost on your side, your players could have infinite stamina. Or your opponent's quarterback will have trouble spotting receivers without a check. (Instead of the receiver icon, it shows up as a red exclamation point.)
M-Factors use the same icon for multiple buffs/debuffs. However, they appear in boxes at the bottom left and bottom right of your screen, conveniently obscuring yours.audibleList and assignment buttons. Whether it is an accident or not, we are not sure. Maybe it's just another way to increase the realism of playing on enemy ground if the game isn't to your liking.
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